Fantasy Sample Rules

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Rules

Primary Stats

  • Agility
    • Type SGSCore.SquareValueStatistic
  • Creativity
    • Type SGSCore.SquareValueStatistic
  • Fitness
    • Type SGSCore.SquareValueStatistic
  • Influence
    • Type SGSCore.SquareValueStatistic
  • Knowledge
    • Type SGSCore.SquareValueStatistic
  • Perception
    • Type SGSCore.SquareValueStatistic
  • Willpower
    • Type SGSCore.SquareValueStatistic

Tactical Stats

  • Scale
    • Offset 0
    • Type SGSCore.OffsetStatistic
  • Speed
    • Offset 0
    • Type SGSCore.OffsetStatistic
  • Range
    • Offset 0
    • Type SGSCore.OffsetStatistic
  • Area
    • Offset 0
    • Type SGSCore.OffsetStatistic
  • Damage
    • Type SGSCore.DicePoolStatistic
  • Armor
    • Offset 0
    • Type SGSCore.OffsetStatistic

Thresholds

  • Physical Graze
    • Formula Max(Acrobatics, Athletics, Combat Sense, Dodge)
    • Type SGSCore.GeneratedStatistic
  • Physical Wound
    • Formula (Physical Graze+Best(Armor))
    • Type SGSCore.GeneratedStatistic
  • Physical Trauma
    • Formula (Physical Wound+((Fitness+Endurance)/2))
    • Type SGSCore.GeneratedStatistic
  • Mental Graze
    • Formula (Sum(Etiquette, Rapport, Streetwise, Deceive)/2)
    • Type SGSCore.GeneratedStatistic
  • Mental Wound
    • Formula (Mental Graze+Average(Influence, Willpower))
    • Type SGSCore.GeneratedStatistic
  • Mental Trauma
    • Formula (Mental WoundΓ—2)
    • Type SGSCore.GeneratedStatistic

Pools

  • Health
    • Formula Sum((Average(Fitness, Willpower)/2), Average(Endurance, Athletics, Survival, Hand To Hand), 2)
    • Thresholds physical graze, physical wound, physical trauma
    • Type SGSCore.PointPoolStatistic
  • Mind
    • Formula ((Sum(Willpower, Knowledge, Creativity, Religion, Survival, Leadership, Streetwise, Arcana, Sorcery, Conjuration, Hedge Magic)/5)+2)
    • Thresholds mental graze, mental wound, mental trauma
    • Type SGSCore.PointPoolStatistic

Skills

Academic

  • Business: Knowledge
  • Arts: Creativity
  • Crafts: Creativity
  • Medicine: Knowledge
  • Navigation: Creativity
  • Religion: Knowledge
  • Science: Knowledge
  • Survival: Creativity
  • Lore: Knowledge

Combat

  • Block: Fitness
  • Combat Sense: Perception
  • Dodge: Agility
  • Endurance: Fitness
  • Gunnery: Perception
  • Hand To Hand: Fitness
  • Heavy Weapons: Fitness
  • Melee: Agility
  • Archery: Agility

Espionage

  • Acrobatics: Agility
  • Athletics: Fitness
  • Devices: Agility
  • Investigate: Perception
  • Notice: Perception
  • Stealth: Creativity

Social

  • Deceive: Influence
  • Empathy: Perception
  • Etiquette: Knowledge
  • Leadership: Influence
  • Provoke: Influence
  • Rapport: Influence
  • Streetwise: Influence

Special

  • Arcana: Knowledge
  • Sorcery: Willpower
  • Conjuration: Influence
  • Hedge Magic: Creativity

Limitations

  • no actions: 0.75
  • disarmable: 0.75
  • small cost: 0.75
  • large cost: 0.5
  • once per scene: 0.333333333333
  • once per day: 0.25
  • mook: 0.25
  • rare trigger: 0.5
  • common trigger: 0.75

Default Enabled Generated Stats

  • Agility
  • Creativity
  • Fitness
  • Influence
  • Knowledge
  • Perception
  • Willpower
  • Physical Graze
  • Physical Wound
  • Physical Trauma
  • Mental Graze
  • Mental Wound
  • Mental Trauma
  • Health
  • Mind
  • Speed

Entities

longsword

  • 14 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Tactical
    • Damage: 1d10

dagger

  • 7 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Aspects: easily hidden
  • Tactical
    • Damage: 1d4

flame wand

  • 21 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Aspects: conjure flames small and large
  • Tactical
    • Range: 3
    • Damage: 1d4
  • Skills
    • Special
      • Arcana: +4

earth staff

  • 19 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Aspects: Manipulate dirt & earth
  • Tactical
    • Range: 2
    • Damage: 1d8
  • Skills
    • Academic
      • Medicine: +1
    • Special
      • Arcana: +2

longbow

  • 11 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Flaws: cannot be used in melee, requires ammunition
  • Tactical
    • Range: 4
    • Damage: 1d10

mace

  • 14 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Aspects: good against armor
  • Flaws: heavy & cumbersome
  • Tactical
    • Damage: 1d10

fire bolt

  • 23 xp
    • small cost (Γ— 0.75)
    • no actions (Γ— 0.75)
    • 1 token
  • Tactical
    • Range: 4
    • Damage: 1d8
  • Skills
    • Special
      • Arcana: +3

Fireball

  • 28 xp
    • large cost (Γ— 0.5)
    • no actions (Γ— 0.75)
    • 1 mind
  • Tactical
    • Range: 5
    • Area: 4
    • Damage: 1d12

assassinate

  • 30 xp
    • rare trigger (Γ— 0.5)
    • no actions (Γ— 0.75)
    • must be hidden and out of combat.
  • Tactical
    • Damage: 3d6

buckler

  • 6 xp
    • no actions (Γ— 0.75)
  • Skills
    • Combat
      • Block: +3

kite shield

  • 21 xp
    • no actions (Γ— 0.75)
  • Tactical
    • Armor: 2
  • Skills
    • Combat
      • Block: +5

plate armor

  • 82 xp
    • no actions (Γ— 0.75)
  • Aspects: impressive to common folk
  • Tactical
    • Armor: 10

chainmail

  • 48 xp
    • no actions (Γ— 0.75)
  • Tactical
    • Armor: 8

leather armor

  • 12 xp
    • no actions (Γ— 0.75)
  • Tactical
    • Armor: 4

mage robes

  • 30 xp
    • no actions (Γ— 0.75)
  • Aspects: impressive to the common folk
  • Flaws: not made for agility
  • Tactical
    • Armor: 2
  • Skills
    • Special
      • Arcana: +4
      • Conjuration: +4
      • Hedge Magic: +2

battle axe

  • 14 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Flaws: unwieldy
  • Tactical
    • Damage: 1d12

medicine bag

  • 10 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Flaws: runs out of materials
  • Skills
    • Academic
      • Medicine: +5
      • Survival: +2

holy symbol

  • 7 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Skills
    • Academic
      • Medicine: +1
      • Religion: +2
    • Combat
      • Dodge: +2
    • Special
      • Arcana: +2

thieves tools

  • 14 xp
    • no actions (Γ— 0.75)
  • Aspects: disarm traps & unlock doors
  • Skills
    • Academic
      • Crafts: +3

crossbow

  • 23 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Flaws: limited ammo
  • Tactical
    • Range: 4
    • Damage: 1d12

darts

  • 4 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Aspects: easily hidden
  • Flaws: limited ammo
  • Tactical
    • Range: 2
    • Damage: 1d4

healing spell

  • 14 xp, 9 Academic,
    • small cost (Γ— 0.75)
    • 1 token
  • Aspects: instant healing
  • Skills
    • Academic
      • Medicine: +3

invisibility spell

  • 56 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
    • Ends when you attack
  • Skills
    • Espionage
      • Stealth: +10

Rapier

  • 14 xp
    • disarmable (Γ— 0.75)
    • no actions (Γ— 0.75)
  • Aspects: Agile & Precise
  • Tactical
    • Damage: 1d8

Weak Poison

  • 5 xp
    • small cost (Γ— 0.75)
    • no actions (Γ— 0.75)
    • 1 token
  • Aspects: Increases Damage When Applied
  • Flaws: limited ammo
  • Tactical
    • Damage: 1d6

dragon leather armor

  • 33 xp
    • no actions (Γ— 0.75)
  • Tactical
    • Armor: 6
  • Skills
    • Combat
      • Dodge: +3

Posh clothes

  • 16 xp
    • no actions (Γ— 0.75)
  • Aspects: impressive to common folk
  • Skills
    • Academic
      • Business: +2
    • Social
      • Deceive: +2
      • Etiquette: +2

Meteor Swarm

  • 98 xp
    • no actions (Γ— 0.75)
    • once per day (Γ— 0.25)
  • Tactical
    • Range: 10
    • Area: 5
    • Damage: 2d20

compass spell

  • 11 xp
    • no actions (Γ— 0.75)
  • Flaws: takes time to prepare
  • Skills
    • Academic
      • Navigation: +4
      • Survival: +3

disguise spell

  • 4 xp
    • no actions (Γ— 0.75)
  • Flaws: takes time to prepare
  • Skills
    • Social
      • Deceive: +4

Lesser Nature Magic

  • 7 xp
    • small cost (Γ— 0.75)
    • no actions (Γ— 0.75)
    • 1 token
  • Aspects: alter or create small natural aspects
  • Flaws: takes time to prepare
  • Skills
    • Academic
      • Navigation: +2
      • Survival: +3

Burglar's Kit

  • 13 xp
    • no actions (Γ— 0.75)
  • Aspects: rope and climbing equipment, disarming tools and gadgets
  • Flaws: heavy and encumbering
  • Skills
    • Espionage
      • Devices: +2
      • Investigate: +2

Alchemist's Kit

  • 13 xp
    • no actions (Γ— 0.75)
  • Aspects: bottles and tools for potionmaking, chemical testing tools
  • Flaws: heavy and encumbering
  • Skills
    • Academic
      • Medicine: +2
    • Special
      • Hedge Magic: +2

Craftsman's Kit

  • 14 xp
    • no actions (Γ— 0.75)
  • Aspects: metalworking tools, woodworking tools
  • Flaws: heavy and encumbering
  • Skills
    • Academic
      • Crafts: +3

Generic Rogue

  • 289 xp, 44 Combat, 42 Espionage, 28 Social, range: 3–10
  • Aspects: cunning and quick-witted, friends in low places
  • Flaws: I've got a better plan
  • Stats
    • Agility: 4
    • Creativity: 3
    • Fitness: 3
    • Influence: 2
    • Knowledge: 2
    • Perception: 1
    • Willpower: 1
  • Tactical
    • Speed: 4
  • Pools
    • Health: 3 [][][]
    • Mind: 3 [][][]
  • Thresholds
    • Physical Graze: 4
    • Physical Wound: 8
    • Physical Trauma: 9
    • Mental Graze: 2
    • Mental Wound: 3
    • Mental Trauma: 6
  • Skills
    • Academic
      • Business: +1 (+3)
    • Combat
      • Combat Sense: +3 (+4)
      • Dodge: +4 (+8)
      • Hand To Hand: +1 (+4)
      • Melee: +3 (+7)
      • Archery: +3 (+7)
    • Espionage
      • Acrobatics: +3 (+7)
      • Devices: +4 (+8)
      • Stealth: +3 (+6)
    • Social
      • Deceive: +2 (+4)
      • Provoke: +2 (+4)
      • Streetwise: +2 (+4)
  • Equipment
    • Rapier (14xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: Agile & Precise
      • Tactical: Damage: 1d8
    • longbow (11xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Flaws: cannot be used in melee, requires ammunition
      • Tactical: Range: 4, Damage: 1d10
    • dagger (7xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: easily hidden
      • Tactical: Damage: 1d4
    • darts (4xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: easily hidden
      • Flaws: limited ammo
      • Tactical: Range: 2, Damage: 1d4
    • Weak Poison (5xp)
      • Limitations: small cost (Γ— 0.75) , no actions (Γ— 0.75) , 1 token
      • Aspects: Increases Damage When Applied
      • Flaws: limited ammo
      • Tactical: Damage: 1d6
    • leather armor (12xp)
      • Limitations: no actions (Γ— 0.75)
      • Tactical: Armor: 4
    • thieves tools (14xp)
      • Limitations: no actions (Γ— 0.75)
      • Aspects: disarm traps & unlock doors
      • Skills: Crafts: +6
    • disguise spell (4xp)
      • Limitations: no actions (Γ— 0.75)
      • Flaws: takes time to prepare
      • Skills: Deceive: +8
    • Burglar's Kit (13xp)
      • Limitations: no actions (Γ— 0.75)
      • Aspects: rope and climbing equipment, disarming tools and gadgets
      • Flaws: heavy and encumbering
      • Skills: Devices: +10, Investigate: +3

Generic Mage

  • 273 xp, 66 Special, 38 Combat, 27 Academic, range: 3–12
  • Aspects: wise and kindly old father figure, well versed in the ancient lore
  • Flaws: prone to long and rambling reveries
  • Stats
    • Agility: 1
    • Creativity: 3
    • Fitness: 1
    • Influence: 2
    • Knowledge: 4
    • Perception: 3
    • Willpower: 2
  • Tactical
    • Speed: 4
  • Pools
    • Health: 2 [][]
    • Mind: 5 [][][][][]
  • Thresholds
    • Physical Graze: 4
    • Physical Wound: 6
    • Physical Trauma: 6
    • Mental Graze: 2
    • Mental Wound: 4
    • Mental Trauma: 8
  • Skills
    • Academic
      • Business: +1 (+5)
      • Lore: +3 (+7)
    • Combat
      • Combat Sense: +2 (+5)
      • Dodge: +4 (+5)
      • Melee: +3 (+4)
      • Archery: +3 (+4)
    • Espionage
      • Stealth: +3 (+6)
    • Social
      • Deceive: +2 (+4)
      • Provoke: +2 (+4)
      • Streetwise: +2 (+4)
    • Special
      • Arcana: +4 (+8)
      • Conjuration: +1 (+3)
  • Equipment
    • fire bolt (23xp)
      • Limitations: small cost (Γ— 0.75) , no actions (Γ— 0.75) , 1 token
      • Tactical: Range: 4, Damage: 1d8
      • Skills: Arcana: +11
    • mage robes (30xp)
      • Limitations: no actions (Γ— 0.75)
      • Aspects: impressive to the common folk
      • Flaws: not made for agility
      • Tactical: Armor: 2
      • Skills: Arcana: +12, Conjuration: +7, Hedge Magic: +5
    • Lesser Nature Magic (7xp)
      • Limitations: small cost (Γ— 0.75) , no actions (Γ— 0.75) , 1 token
      • Aspects: alter or create small natural aspects
      • Flaws: takes time to prepare
      • Skills: Navigation: +5, Survival: +6
    • Alchemist's Kit (13xp)
      • Limitations: no actions (Γ— 0.75)
      • Aspects: bottles and tools for potionmaking, chemical testing tools
      • Flaws: heavy and encumbering
      • Skills: Medicine: +6, Hedge Magic: +5

Generic Soldier

  • 282 xp, 81 Combat, 15 Academic, range: 2–10
  • Aspects: Brave and Strong Willed, Monster Slayer
  • Flaws: Distrusts Magic and Guile
  • Stats
    • Agility: 3
    • Creativity: 1
    • Fitness: 4
    • Influence: 2
    • Knowledge: 1
    • Perception: 3
    • Willpower: 2
  • Tactical
    • Speed: 4
  • Pools
    • Health: 5 [][][][][]
    • Mind: 3 [][][]
  • Thresholds
    • Physical Graze: 3
    • Physical Wound: 11
    • Physical Trauma: 14
    • Mental Graze: 1
    • Mental Wound: 3
    • Mental Trauma: 6
  • Skills
    • Academic
      • Crafts: +1 (+2)
      • Navigation: +1 (+2)
      • Survival: +2 (+3)
    • Combat
      • Block: +3 (+7)
      • Combat Sense: +3 (+6)
      • Dodge: +3 (+6)
      • Endurance: +2 (+6)
      • Hand To Hand: +3 (+7)
      • Melee: +4 (+7)
      • Archery: +4 (+7)
    • Espionage
      • Athletics: +2 (+6)
    • Social
      • Etiquette: +2 (+3)
  • Equipment
    • longsword (14xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Tactical: Damage: 1d10
    • buckler (6xp)
      • Limitations: no actions (Γ— 0.75)
      • Skills: Block: +10
    • chainmail (48xp)
      • Limitations: no actions (Γ— 0.75)
      • Tactical: Armor: 8
    • Craftsman's Kit (14xp)
      • Limitations: no actions (Γ— 0.75)
      • Aspects: metalworking tools, woodworking tools
      • Flaws: heavy and encumbering
      • Skills: Crafts: +5

Petty Criminal

  • 55 xp, 8 Social, 2 Combat, range: 1–4
  • Stats
    • Agility: 2
    • Creativity: 2
    • Influence: 2
  • Tactical
    • Speed: 4
  • Pools
    • Health: 2 [][]
    • Mind: 2 [][]
  • Thresholds
    • Physical Graze: 1
    • Physical Wound: 1
    • Physical Trauma: 1
    • Mental Graze: 1
    • Mental Wound: 2
    • Mental Trauma: 4
  • Skills
    • Combat
      • Combat Sense: +1
      • Melee: +1 (+3)
    • Espionage
      • Notice: +1
    • Social
      • Provoke: +2 (+4)
      • Streetwise: +2 (+4)
  • Equipment
    • darts (4xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: easily hidden
      • Flaws: limited ammo
      • Tactical: Range: 2, Damage: 1d4

petty criminal hero

  • 54 xp, 4 Combat, 2 Academic, 2 Espionage, 2 Social, range: 1–3
  • Stats
    • Agility: 2
    • Creativity: 2
    • Influence: 2
  • Tactical
    • Speed: 4
  • Pools
    • Health: 2 [][]
    • Mind: 2 [][]
  • Thresholds
    • Physical Graze: 1
    • Physical Wound: 1
    • Physical Trauma: 1
    • Mental Graze: 0
    • Mental Wound: 1
    • Mental Trauma: 2
  • Skills
    • Academic
      • Business: +1
      • Survival: +1 (+3)
    • Combat
      • Combat Sense: +1
      • Hand To Hand: +1
      • Melee: +1 (+3)
      • Archery: +1 (+3)
    • Espionage
      • Acrobatics: +1 (+3)
      • Notice: +1
    • Social
      • Provoke: +1 (+3)
      • Streetwise: +1 (+3)
  • Equipment
    • darts (4xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: easily hidden
      • Flaws: limited ammo
      • Tactical: Range: 2, Damage: 1d4

Criminal Thug

  • 104 xp, 20 Espionage, 9 Combat, range: 2–6
  • Stats
    • Agility: 4
    • Creativity: 1
    • Fitness: 2
    • Willpower: 1
  • Tactical
    • Speed: 4
  • Pools
    • Health: 2 [][]
    • Mind: 2 [][]
  • Thresholds
    • Physical Graze: 2
    • Physical Wound: 2
    • Physical Trauma: 3
    • Mental Graze: 1
    • Mental Wound: 1
    • Mental Trauma: 2
  • Skills
    • Combat
      • Combat Sense: +2
      • Melee: +2 (+6)
      • Archery: +1 (+5)
    • Espionage
      • Notice: +2
      • Stealth: +4 (+5)
    • Social
      • Streetwise: +2
  • Equipment
    • dagger (7xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: easily hidden
      • Tactical: Damage: 1d4
    • darts (4xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: easily hidden
      • Flaws: limited ammo
      • Tactical: Range: 2, Damage: 1d4

Swarm of Rabble

  • 200 xp, 47 Combat, 29 Social, range: 3–8
  • Aspects: Whole Crowd of Angry People
  • Flaws: Loud and Unsubtle
  • Stats
    • Agility: 3
    • Fitness: 3
    • Influence: 3
    • Willpower: 4
  • Tactical
    • Armor: 2
  • Pools
    • Health: 3 [][][]
    • Mind: 3 [][][]
  • Thresholds
    • Physical Graze: 3
    • Physical Wound: 5
    • Physical Trauma: 8
    • Mental Graze: 1
    • Mental Wound: 4
    • Mental Trauma: 8
  • Skills
    • Combat
      • Combat Sense: +3
      • Dodge: +2 (+5)
      • Endurance: +3 (+6)
      • Melee: +4 (+7)
      • Archery: +3 (+6)
    • Espionage
      • Notice: +3
    • Social
      • Provoke: +5 (+8)
      • Streetwise: +2 (+5)
  • Equipment
    • dagger (7xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: easily hidden
      • Tactical: Damage: 1d4
    • longsword (14xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Tactical: Damage: 1d10
    • darts (4xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: easily hidden
      • Flaws: limited ammo
      • Tactical: Range: 2, Damage: 1d4

Epic Character

  • 2,592 xp, 143 Espionage, 133 Combat, 80 Academic, 67 Social, range: 11–28
  • Stats
    • Agility: 20
    • Creativity: 12
    • Fitness: 10
    • Influence: 8
    • Knowledge: 10
    • Perception: 12
    • Willpower: 8
  • Pools
    • Health: 6 [][][][][][]
    • Mind: 10 [][][][][][][][][][]
  • Thresholds
    • Physical Graze: 5
    • Physical Wound: 11
    • Physical Trauma: 17
    • Mental Graze: 6
    • Mental Wound: 14
    • Mental Trauma: 28
  • Skills
    • Academic
      • Arts: +2 (+14)
      • Medicine: +3 (+13)
    • Combat
      • Block: +4 (+14)
      • Combat Sense: +5 (+17)
      • Dodge: +5 (+25)
      • Endurance: +3 (+13)
      • Melee: +7 (+27)
    • Espionage
      • Acrobatics: +4 (+24)
      • Investigate: +3 (+15)
      • Notice: +3 (+15)
      • Stealth: +3 (+15)
    • Social
      • Deceive: +4 (+12)
      • Etiquette: +3 (+13)
      • Rapport: +3 (+11)
      • Streetwise: +3 (+11)
    • Special
      • Arcana: +7 (+17)
      • Hedge Magic: +3 (+15)
  • Equipment
    • Rapier (14xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Aspects: Agile & Precise
      • Tactical: Damage: 1d8
    • dragon leather armor (33xp)
      • Limitations: no actions (Γ— 0.75)
      • Tactical: Armor: 6
      • Skills: Dodge: +28
    • Posh clothes (16xp)
      • Limitations: no actions (Γ— 0.75)
      • Aspects: impressive to common folk
      • Skills: Business: +12, Deceive: +14, Etiquette: +15
    • fire bolt (23xp)
      • Limitations: small cost (Γ— 0.75) , no actions (Γ— 0.75) , 1 token
      • Tactical: Range: 4, Damage: 1d8
      • Skills: Arcana: +20
    • healing spell (14xp)
      • Limitations: small cost (Γ— 0.75) , 1 token
      • Aspects: instant healing
      • Skills: Medicine: +16
    • invisibility spell (56xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75) , Ends when you attack
      • Skills: Stealth: +25
    • medicine bag (10xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Flaws: runs out of materials
      • Skills: Medicine: +18, Survival: +14
    • Meteor Swarm (98xp)
      • Limitations: no actions (Γ— 0.75) , once per day (Γ— 0.25)
      • Tactical: Range: 10, Area: 5, Damage: 2d20
    • compass spell (11xp)
      • Limitations: no actions (Γ— 0.75)
      • Flaws: takes time to prepare
      • Skills: Navigation: +16, Survival: +15
    • disguise spell (4xp)
      • Limitations: no actions (Γ— 0.75)
      • Flaws: takes time to prepare
      • Skills: Deceive: +16

Epic2

  • 2,585 xp, 283 Combat, 234 Espionage, 43 Social, range: 8–37
  • Stats
    • Agility: 20
    • Creativity: 12
    • Fitness: 10
    • Influence: 8
    • Knowledge: 5
    • Perception: 12
    • Willpower: 8
  • Tactical
    • Speed: 5
  • Pools
    • Health: 6 [][][][][][]
    • Mind: 9 [][][][][][][][][]
  • Thresholds
    • Physical Graze: 10
    • Physical Wound: 16
    • Physical Trauma: 21
    • Mental Graze: 5
    • Mental Wound: 13
    • Mental Trauma: 26
  • Skills
    • Academic
      • Medicine: +3 (+8)
    • Combat
      • Combat Sense: +10 (+22)
      • Dodge: +5 (+25)
      • Melee: +10 (+30)
    • Espionage
      • Acrobatics: +4 (+24)
      • Investigate: +3 (+15)
      • Notice: +3 (+15)
      • Stealth: +10 (+22)
    • Social
      • Deceive: +5 (+13)
      • Rapport: +3 (+11)
      • Streetwise: +3 (+11)
    • Special
      • Arcana: +7 (+12)
  • Equipment
    • Banesword (63xp)
      • Limitations: disarmable (Γ— 0.75)
      • Tactical: Damage: 2d6
      • Skills: Melee: +37
    • Advanced Assasinate (122xp)
      • Limitations: large cost (Γ— 0.5) , 1 mind
      • Tactical: Damage: 4d6
      • Skills: Stealth: +32
    • dragon leather armor (33xp)
      • Limitations: no actions (Γ— 0.75)
      • Tactical: Armor: 6
      • Skills: Dodge: +28

Banesword

  • 63 xp, 49 Combat,
    • disarmable (Γ— 0.75)
  • Tactical
    • Damage: 2d6
  • Skills
    • Combat
      • Melee: +7

Advanced Assasinate

  • 122 xp, 100 Espionage,
    • large cost (Γ— 0.5)
    • 1 mind
  • Tactical
    • Damage: 4d6
  • Skills
    • Espionage
      • Stealth: +10

skeleton

  • 70 xp, 23 Combat, 4 Espionage, range: 3–5
  • Stats
    • Agility: 2
    • Fitness: 1
    • Perception: 2
  • Tactical
    • Speed: 4
    • Damage: 1d6
  • Pools
    • Health: 2 [][]
  • Thresholds
    • Physical Graze: 3
    • Physical Wound: 3
    • Physical Trauma: 3
  • Skills
    • Combat
      • Combat Sense: +3 (+5)
      • Dodge: +1 (+3)
      • Melee: +3 (+5)
      • Archery: +2 (+4)
    • Espionage
      • Notice: +2 (+4)

orc warrior

  • 189 xp, 40 Combat, 4 Espionage, range: 3–5
  • Stats
    • Agility: 1
    • Creativity: 3
    • Fitness: 1
    • Influence: 2
    • Knowledge: 4
    • Perception: 3
    • Willpower: 2
  • Tactical
    • Speed: 4
    • Damage: 1d10
    • Armor: 4
  • Pools
    • Health: 2 [][]
    • Mind: 3 [][][]
  • Thresholds
    • Physical Graze: 2
    • Physical Wound: 6
    • Physical Trauma: 6
    • Mental Graze: 0
    • Mental Wound: 2
    • Mental Trauma: 4
  • Skills
    • Combat
      • Block: +4 (+5)
      • Combat Sense: +2 (+5)
      • Melee: +4 (+5)
      • Archery: +2 (+3)
    • Espionage
      • Athletics: +2 (+3)

shambler

  • 402 xp, 72 Combat, 52 Academic, 40 Espionage, range: 3–14
  • Aspects: plant camouflage
  • Flaws: slow to react
  • Stats
    • Fitness: 8
    • Influence: 3
    • Knowledge: 1
    • Perception: 4
    • Willpower: 5
  • Tactical
    • Speed: 2
  • Pools
    • Health: 9 [][][][][][][][][]
    • Mind: 4 [][][][]
  • Thresholds
    • Physical Graze: 0
    • Physical Wound: 0
    • Physical Trauma: 7
    • Mental Graze: 1
    • Mental Wound: 5
    • Mental Trauma: 10
  • Skills
    • Academic
      • Medicine: +4 (+5)
      • Survival: +6
    • Combat
      • Endurance: +6 (+14)
      • Hand To Hand: +6 (+14)
    • Espionage
      • Notice: +2 (+6)
      • Stealth: +6
    • Social
      • Etiquette: +2 (+3)

warlord

  • 1,372 xp, 205 Combat, 106 Espionage, 45 Academic, 24 Social, range: 6–25
  • Aspects: wily and brave, high pain tolerance
  • Stats
    • Agility: 8
    • Creativity: 4
    • Fitness: 12
    • Influence: 8
    • Knowledge: 4
    • Perception: 10
    • Willpower: 4
  • Tactical
    • Speed: 5
  • Pools
    • Health: 7 [][][][][][][]
    • Mind: 6 [][][][][][]
  • Thresholds
    • Physical Graze: 4
    • Physical Wound: 14
    • Physical Trauma: 20
    • Mental Graze: 2
    • Mental Wound: 8
    • Mental Trauma: 16
  • Skills
    • Academic
      • Navigation: +4 (+8)
      • Survival: +5 (+9)
    • Combat
      • Block: +8 (+20)
      • Dodge: +4 (+12)
      • Melee: +10 (+18)
    • Espionage
      • Notice: +9 (+19)
      • Stealth: +5 (+9)
    • Social
      • Streetwise: +4 (+12)
  • Equipment
    • longsword (14xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Tactical: Damage: 1d10
    • longbow (11xp)
      • Limitations: disarmable (Γ— 0.75) , no actions (Γ— 0.75)
      • Flaws: cannot be used in melee, requires ammunition
      • Tactical: Range: 4, Damage: 1d10
    • plate armor (82xp)
      • Limitations: no actions (Γ— 0.75)
      • Aspects: impressive to common folk
      • Tactical: Armor: 10
    • kite shield (21xp)
      • Limitations: no actions (Γ— 0.75)
      • Tactical: Armor: 2
      • Skills: Block: +25
    • Posh clothes (16xp)
      • Limitations: no actions (Γ— 0.75)
      • Aspects: impressive to common folk
      • Skills: Business: +6, Deceive: +10, Etiquette: +6

Generic dragon

  • 5,548 xp, 584 Combat, 196 Social, 196 Special, 144 Espionage, 100 Academic, range: 25–34
  • Aspects: magic-resistant hide, can fly
  • Flaws: wings vulnerable in flight
  • Stats
    • Agility: 15
    • Creativity: 12
    • Fitness: 20
    • Influence: 15
    • Knowledge: 18
    • Perception: 20
    • Willpower: 12
  • Tactical
    • Speed: 5
    • Damage: 2d20
    • Armor: 13
  • Pools
    • Health: 16 [][][][][][][][][][][][][][][][]
    • Mind: 13 [][][][][][][][][][][][][]
  • Thresholds
    • Physical Graze: 12
    • Physical Wound: 25
    • Physical Trauma: 41
    • Mental Graze: 0
    • Mental Wound: 13
    • Mental Trauma: 26
  • Skills
    • Academic
      • Lore: +10 (+28)
    • Combat
      • Combat Sense: +12 (+32)
      • Dodge: +10 (+25)
      • Endurance: +12 (+32)
      • Hand To Hand: +14 (+34)
    • Espionage
      • Notice: +12 (+32)
    • Social
      • Provoke: +14 (+29)
    • Special
      • Arcana: +14 (+32)