Fantasy Sample Rules
Rules
Primary Stats
- Agility
- Type SGSCore.SquareValueStatistic
- Creativity
- Type SGSCore.SquareValueStatistic
- Fitness
- Type SGSCore.SquareValueStatistic
- Influence
- Type SGSCore.SquareValueStatistic
- Knowledge
- Type SGSCore.SquareValueStatistic
- Perception
- Type SGSCore.SquareValueStatistic
- Willpower
- Type SGSCore.SquareValueStatistic
Tactical Stats
- Scale
- Offset 0
- Type SGSCore.OffsetStatistic
- Speed
- Offset 0
- Type SGSCore.OffsetStatistic
- Range
- Offset 0
- Type SGSCore.OffsetStatistic
- Area
- Offset 0
- Type SGSCore.OffsetStatistic
- Damage
- Type SGSCore.DicePoolStatistic
- Armor
- Offset 0
- Type SGSCore.OffsetStatistic
Thresholds
- Physical Graze
- Formula
Max(Acrobatics, Athletics, Combat Sense, Dodge)
- Type SGSCore.GeneratedStatistic
- Formula
- Physical Wound
- Formula
(Physical Graze+Best(Armor))
- Type SGSCore.GeneratedStatistic
- Formula
- Physical Trauma
- Formula
(Physical Wound+((Fitness+Endurance)/2))
- Type SGSCore.GeneratedStatistic
- Formula
- Mental Graze
- Formula
(Sum(Etiquette, Rapport, Streetwise, Deceive)/2)
- Type SGSCore.GeneratedStatistic
- Formula
- Mental Wound
- Formula
(Mental Graze+Average(Influence, Willpower))
- Type SGSCore.GeneratedStatistic
- Formula
- Mental Trauma
- Formula
(Mental WoundΓ2)
- Type SGSCore.GeneratedStatistic
- Formula
Pools
- Health
- Formula
Sum((Average(Fitness, Willpower)/2), Average(Endurance, Athletics, Survival, Hand To Hand), 2)
- Thresholds physical graze, physical wound, physical trauma
- Type SGSCore.PointPoolStatistic
- Formula
- Mind
- Formula
((Sum(Willpower, Knowledge, Creativity, Religion, Survival, Leadership, Streetwise, Arcana, Sorcery, Conjuration, Hedge Magic)/5)+2)
- Thresholds mental graze, mental wound, mental trauma
- Type SGSCore.PointPoolStatistic
- Formula
Skills
Academic
- Business: Knowledge
- Arts: Creativity
- Crafts: Creativity
- Medicine: Knowledge
- Navigation: Creativity
- Religion: Knowledge
- Science: Knowledge
- Survival: Creativity
- Lore: Knowledge
Combat
- Block: Fitness
- Combat Sense: Perception
- Dodge: Agility
- Endurance: Fitness
- Gunnery: Perception
- Hand To Hand: Fitness
- Heavy Weapons: Fitness
- Melee: Agility
- Archery: Agility
Espionage
- Acrobatics: Agility
- Athletics: Fitness
- Devices: Agility
- Investigate: Perception
- Notice: Perception
- Stealth: Creativity
Social
- Deceive: Influence
- Empathy: Perception
- Etiquette: Knowledge
- Leadership: Influence
- Provoke: Influence
- Rapport: Influence
- Streetwise: Influence
Special
- Arcana: Knowledge
- Sorcery: Willpower
- Conjuration: Influence
- Hedge Magic: Creativity
Limitations
- no actions: 0.75
- disarmable: 0.75
- small cost: 0.75
- large cost: 0.5
- once per scene: 0.333333333333
- once per day: 0.25
- mook: 0.25
- rare trigger: 0.5
- common trigger: 0.75
Default Enabled Generated Stats
- Agility
- Creativity
- Fitness
- Influence
- Knowledge
- Perception
- Willpower
- Physical Graze
- Physical Wound
- Physical Trauma
- Mental Graze
- Mental Wound
- Mental Trauma
- Health
- Mind
- Speed
Entities
longsword
- 14 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Tactical
- Damage: 1d10
dagger
- 7 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Aspects: easily hidden
- Tactical
- Damage: 1d4
flame wand
- 21 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Aspects: conjure flames small and large
- Tactical
- Range: 3
- Damage: 1d4
- Skills
- Special
- Arcana: +4
- Special
earth staff
- 19 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Aspects: Manipulate dirt & earth
- Tactical
- Range: 2
- Damage: 1d8
- Skills
- Academic
- Medicine: +1
- Special
- Arcana: +2
- Academic
longbow
- 11 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Flaws: cannot be used in melee, requires ammunition
- Tactical
- Range: 4
- Damage: 1d10
mace
- 14 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Aspects: good against armor
- Flaws: heavy & cumbersome
- Tactical
- Damage: 1d10
fire bolt
- 23 xp
- small cost (Γ 0.75)
- no actions (Γ 0.75)
- 1 token
- Tactical
- Range: 4
- Damage: 1d8
- Skills
- Special
- Arcana: +3
- Special
Fireball
- 28 xp
- large cost (Γ 0.5)
- no actions (Γ 0.75)
- 1 mind
- Tactical
- Range: 5
- Area: 4
- Damage: 1d12
assassinate
- 30 xp
- rare trigger (Γ 0.5)
- no actions (Γ 0.75)
- must be hidden and out of combat.
- Tactical
- Damage: 3d6
buckler
- 6 xp
- no actions (Γ 0.75)
- Skills
- Combat
- Block: +3
- Combat
kite shield
- 21 xp
- no actions (Γ 0.75)
- Tactical
- Armor: 2
- Skills
- Combat
- Block: +5
- Combat
plate armor
- 82 xp
- no actions (Γ 0.75)
- Aspects: impressive to common folk
- Tactical
- Armor: 10
chainmail
- 48 xp
- no actions (Γ 0.75)
- Tactical
- Armor: 8
leather armor
- 12 xp
- no actions (Γ 0.75)
- Tactical
- Armor: 4
mage robes
- 30 xp
- no actions (Γ 0.75)
- Aspects: impressive to the common folk
- Flaws: not made for agility
- Tactical
- Armor: 2
- Skills
- Special
- Arcana: +4
- Conjuration: +4
- Hedge Magic: +2
- Special
battle axe
- 14 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Flaws: unwieldy
- Tactical
- Damage: 1d12
medicine bag
- 10 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Flaws: runs out of materials
- Skills
- Academic
- Medicine: +5
- Survival: +2
- Academic
holy symbol
- 7 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Skills
- Academic
- Medicine: +1
- Religion: +2
- Combat
- Dodge: +2
- Special
- Arcana: +2
- Academic
thieves tools
- 14 xp
- no actions (Γ 0.75)
- Aspects: disarm traps & unlock doors
- Skills
- Academic
- Crafts: +3
- Academic
crossbow
- 23 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Flaws: limited ammo
- Tactical
- Range: 4
- Damage: 1d12
darts
- 4 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Aspects: easily hidden
- Flaws: limited ammo
- Tactical
- Range: 2
- Damage: 1d4
healing spell
- 14 xp, 9 Academic,
- small cost (Γ 0.75)
- 1 token
- Aspects: instant healing
- Skills
- Academic
- Medicine: +3
- Academic
invisibility spell
- 56 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Ends when you attack
- Skills
- Espionage
- Stealth: +10
- Espionage
Rapier
- 14 xp
- disarmable (Γ 0.75)
- no actions (Γ 0.75)
- Aspects: Agile & Precise
- Tactical
- Damage: 1d8
Weak Poison
- 5 xp
- small cost (Γ 0.75)
- no actions (Γ 0.75)
- 1 token
- Aspects: Increases Damage When Applied
- Flaws: limited ammo
- Tactical
- Damage: 1d6
dragon leather armor
- 33 xp
- no actions (Γ 0.75)
- Tactical
- Armor: 6
- Skills
- Combat
- Dodge: +3
- Combat
Posh clothes
- 16 xp
- no actions (Γ 0.75)
- Aspects: impressive to common folk
- Skills
- Academic
- Business: +2
- Social
- Deceive: +2
- Etiquette: +2
- Academic
Meteor Swarm
- 98 xp
- no actions (Γ 0.75)
- once per day (Γ 0.25)
- Tactical
- Range: 10
- Area: 5
- Damage: 2d20
compass spell
- 11 xp
- no actions (Γ 0.75)
- Flaws: takes time to prepare
- Skills
- Academic
- Navigation: +4
- Survival: +3
- Academic
disguise spell
- 4 xp
- no actions (Γ 0.75)
- Flaws: takes time to prepare
- Skills
- Social
- Deceive: +4
- Social
Lesser Nature Magic
- 7 xp
- small cost (Γ 0.75)
- no actions (Γ 0.75)
- 1 token
- Aspects: alter or create small natural aspects
- Flaws: takes time to prepare
- Skills
- Academic
- Navigation: +2
- Survival: +3
- Academic
Burglar's Kit
- 13 xp
- no actions (Γ 0.75)
- Aspects: rope and climbing equipment, disarming tools and gadgets
- Flaws: heavy and encumbering
- Skills
- Espionage
- Devices: +2
- Investigate: +2
- Espionage
Alchemist's Kit
- 13 xp
- no actions (Γ 0.75)
- Aspects: bottles and tools for potionmaking, chemical testing tools
- Flaws: heavy and encumbering
- Skills
- Academic
- Medicine: +2
- Special
- Hedge Magic: +2
- Academic
Craftsman's Kit
- 14 xp
- no actions (Γ 0.75)
- Aspects: metalworking tools, woodworking tools
- Flaws: heavy and encumbering
- Skills
- Academic
- Crafts: +3
- Academic
Generic Rogue
- 289 xp, 44 Combat, 42 Espionage, 28 Social, range: 3β10
- Aspects: cunning and quick-witted, friends in low places
- Flaws: I've got a better plan
- Stats
- Agility: 4
- Creativity: 3
- Fitness: 3
- Influence: 2
- Knowledge: 2
- Perception: 1
- Willpower: 1
- Tactical
- Speed: 4
- Pools
- Health: 3 [][][]
- Mind: 3 [][][]
- Thresholds
- Physical Graze: 4
- Physical Wound: 8
- Physical Trauma: 9
- Mental Graze: 2
- Mental Wound: 3
- Mental Trauma: 6
- Skills
- Academic
- Business: +1 (+3)
- Combat
- Combat Sense: +3 (+4)
- Dodge: +4 (+8)
- Hand To Hand: +1 (+4)
- Melee: +3 (+7)
- Archery: +3 (+7)
- Espionage
- Acrobatics: +3 (+7)
- Devices: +4 (+8)
- Stealth: +3 (+6)
- Social
- Deceive: +2 (+4)
- Provoke: +2 (+4)
- Streetwise: +2 (+4)
- Academic
- Equipment
- Rapier (14xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: Agile & Precise
- Tactical: Damage: 1d8
- longbow (11xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Flaws: cannot be used in melee, requires ammunition
- Tactical: Range: 4, Damage: 1d10
- dagger (7xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: easily hidden
- Tactical: Damage: 1d4
- darts (4xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: easily hidden
- Flaws: limited ammo
- Tactical: Range: 2, Damage: 1d4
- Weak Poison (5xp)
- Limitations: small cost (Γ 0.75) , no actions (Γ 0.75) , 1 token
- Aspects: Increases Damage When Applied
- Flaws: limited ammo
- Tactical: Damage: 1d6
- leather armor (12xp)
- Limitations: no actions (Γ 0.75)
- Tactical: Armor: 4
- thieves tools (14xp)
- Limitations: no actions (Γ 0.75)
- Aspects: disarm traps & unlock doors
- Skills: Crafts: +6
- disguise spell (4xp)
- Limitations: no actions (Γ 0.75)
- Flaws: takes time to prepare
- Skills: Deceive: +8
- Burglar's Kit (13xp)
- Limitations: no actions (Γ 0.75)
- Aspects: rope and climbing equipment, disarming tools and gadgets
- Flaws: heavy and encumbering
- Skills: Devices: +10, Investigate: +3
- Rapier (14xp)
Generic Mage
- 273 xp, 66 Special, 38 Combat, 27 Academic, range: 3β12
- Aspects: wise and kindly old father figure, well versed in the ancient lore
- Flaws: prone to long and rambling reveries
- Stats
- Agility: 1
- Creativity: 3
- Fitness: 1
- Influence: 2
- Knowledge: 4
- Perception: 3
- Willpower: 2
- Tactical
- Speed: 4
- Pools
- Health: 2 [][]
- Mind: 5 [][][][][]
- Thresholds
- Physical Graze: 4
- Physical Wound: 6
- Physical Trauma: 6
- Mental Graze: 2
- Mental Wound: 4
- Mental Trauma: 8
- Skills
- Academic
- Business: +1 (+5)
- Lore: +3 (+7)
- Combat
- Combat Sense: +2 (+5)
- Dodge: +4 (+5)
- Melee: +3 (+4)
- Archery: +3 (+4)
- Espionage
- Stealth: +3 (+6)
- Social
- Deceive: +2 (+4)
- Provoke: +2 (+4)
- Streetwise: +2 (+4)
- Special
- Arcana: +4 (+8)
- Conjuration: +1 (+3)
- Academic
- Equipment
- fire bolt (23xp)
- Limitations: small cost (Γ 0.75) , no actions (Γ 0.75) , 1 token
- Tactical: Range: 4, Damage: 1d8
- Skills: Arcana: +11
- mage robes (30xp)
- Limitations: no actions (Γ 0.75)
- Aspects: impressive to the common folk
- Flaws: not made for agility
- Tactical: Armor: 2
- Skills: Arcana: +12, Conjuration: +7, Hedge Magic: +5
- Lesser Nature Magic (7xp)
- Limitations: small cost (Γ 0.75) , no actions (Γ 0.75) , 1 token
- Aspects: alter or create small natural aspects
- Flaws: takes time to prepare
- Skills: Navigation: +5, Survival: +6
- Alchemist's Kit (13xp)
- Limitations: no actions (Γ 0.75)
- Aspects: bottles and tools for potionmaking, chemical testing tools
- Flaws: heavy and encumbering
- Skills: Medicine: +6, Hedge Magic: +5
- fire bolt (23xp)
Generic Soldier
- 282 xp, 81 Combat, 15 Academic, range: 2β10
- Aspects: Brave and Strong Willed, Monster Slayer
- Flaws: Distrusts Magic and Guile
- Stats
- Agility: 3
- Creativity: 1
- Fitness: 4
- Influence: 2
- Knowledge: 1
- Perception: 3
- Willpower: 2
- Tactical
- Speed: 4
- Pools
- Health: 5 [][][][][]
- Mind: 3 [][][]
- Thresholds
- Physical Graze: 3
- Physical Wound: 11
- Physical Trauma: 14
- Mental Graze: 1
- Mental Wound: 3
- Mental Trauma: 6
- Skills
- Academic
- Crafts: +1 (+2)
- Navigation: +1 (+2)
- Survival: +2 (+3)
- Combat
- Block: +3 (+7)
- Combat Sense: +3 (+6)
- Dodge: +3 (+6)
- Endurance: +2 (+6)
- Hand To Hand: +3 (+7)
- Melee: +4 (+7)
- Archery: +4 (+7)
- Espionage
- Athletics: +2 (+6)
- Social
- Etiquette: +2 (+3)
- Academic
- Equipment
- longsword (14xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Tactical: Damage: 1d10
- buckler (6xp)
- Limitations: no actions (Γ 0.75)
- Skills: Block: +10
- chainmail (48xp)
- Limitations: no actions (Γ 0.75)
- Tactical: Armor: 8
- Craftsman's Kit (14xp)
- Limitations: no actions (Γ 0.75)
- Aspects: metalworking tools, woodworking tools
- Flaws: heavy and encumbering
- Skills: Crafts: +5
- longsword (14xp)
Petty Criminal
- 55 xp, 8 Social, 2 Combat, range: 1β4
- Stats
- Agility: 2
- Creativity: 2
- Influence: 2
- Tactical
- Speed: 4
- Pools
- Health: 2 [][]
- Mind: 2 [][]
- Thresholds
- Physical Graze: 1
- Physical Wound: 1
- Physical Trauma: 1
- Mental Graze: 1
- Mental Wound: 2
- Mental Trauma: 4
- Skills
- Combat
- Combat Sense: +1
- Melee: +1 (+3)
- Espionage
- Notice: +1
- Social
- Provoke: +2 (+4)
- Streetwise: +2 (+4)
- Combat
- Equipment
- darts (4xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: easily hidden
- Flaws: limited ammo
- Tactical: Range: 2, Damage: 1d4
- darts (4xp)
petty criminal hero
- 54 xp, 4 Combat, 2 Academic, 2 Espionage, 2 Social, range: 1β3
- Stats
- Agility: 2
- Creativity: 2
- Influence: 2
- Tactical
- Speed: 4
- Pools
- Health: 2 [][]
- Mind: 2 [][]
- Thresholds
- Physical Graze: 1
- Physical Wound: 1
- Physical Trauma: 1
- Mental Graze: 0
- Mental Wound: 1
- Mental Trauma: 2
- Skills
- Academic
- Business: +1
- Survival: +1 (+3)
- Combat
- Combat Sense: +1
- Hand To Hand: +1
- Melee: +1 (+3)
- Archery: +1 (+3)
- Espionage
- Acrobatics: +1 (+3)
- Notice: +1
- Social
- Provoke: +1 (+3)
- Streetwise: +1 (+3)
- Academic
- Equipment
- darts (4xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: easily hidden
- Flaws: limited ammo
- Tactical: Range: 2, Damage: 1d4
- darts (4xp)
Criminal Thug
- 104 xp, 20 Espionage, 9 Combat, range: 2β6
- Stats
- Agility: 4
- Creativity: 1
- Fitness: 2
- Willpower: 1
- Tactical
- Speed: 4
- Pools
- Health: 2 [][]
- Mind: 2 [][]
- Thresholds
- Physical Graze: 2
- Physical Wound: 2
- Physical Trauma: 3
- Mental Graze: 1
- Mental Wound: 1
- Mental Trauma: 2
- Skills
- Combat
- Combat Sense: +2
- Melee: +2 (+6)
- Archery: +1 (+5)
- Espionage
- Notice: +2
- Stealth: +4 (+5)
- Social
- Streetwise: +2
- Combat
- Equipment
- dagger (7xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: easily hidden
- Tactical: Damage: 1d4
- darts (4xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: easily hidden
- Flaws: limited ammo
- Tactical: Range: 2, Damage: 1d4
- dagger (7xp)
Swarm of Rabble
- 200 xp, 47 Combat, 29 Social, range: 3β8
- Aspects: Whole Crowd of Angry People
- Flaws: Loud and Unsubtle
- Stats
- Agility: 3
- Fitness: 3
- Influence: 3
- Willpower: 4
- Tactical
- Armor: 2
- Pools
- Health: 3 [][][]
- Mind: 3 [][][]
- Thresholds
- Physical Graze: 3
- Physical Wound: 5
- Physical Trauma: 8
- Mental Graze: 1
- Mental Wound: 4
- Mental Trauma: 8
- Skills
- Combat
- Combat Sense: +3
- Dodge: +2 (+5)
- Endurance: +3 (+6)
- Melee: +4 (+7)
- Archery: +3 (+6)
- Espionage
- Notice: +3
- Social
- Provoke: +5 (+8)
- Streetwise: +2 (+5)
- Combat
- Equipment
- dagger (7xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: easily hidden
- Tactical: Damage: 1d4
- longsword (14xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Tactical: Damage: 1d10
- darts (4xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: easily hidden
- Flaws: limited ammo
- Tactical: Range: 2, Damage: 1d4
- dagger (7xp)
Epic Character
- 2,592 xp, 143 Espionage, 133 Combat, 80 Academic, 67 Social, range: 11β28
- Stats
- Agility: 20
- Creativity: 12
- Fitness: 10
- Influence: 8
- Knowledge: 10
- Perception: 12
- Willpower: 8
- Pools
- Health: 6 [][][][][][]
- Mind: 10 [][][][][][][][][][]
- Thresholds
- Physical Graze: 5
- Physical Wound: 11
- Physical Trauma: 17
- Mental Graze: 6
- Mental Wound: 14
- Mental Trauma: 28
- Skills
- Academic
- Arts: +2 (+14)
- Medicine: +3 (+13)
- Combat
- Block: +4 (+14)
- Combat Sense: +5 (+17)
- Dodge: +5 (+25)
- Endurance: +3 (+13)
- Melee: +7 (+27)
- Espionage
- Acrobatics: +4 (+24)
- Investigate: +3 (+15)
- Notice: +3 (+15)
- Stealth: +3 (+15)
- Social
- Deceive: +4 (+12)
- Etiquette: +3 (+13)
- Rapport: +3 (+11)
- Streetwise: +3 (+11)
- Special
- Arcana: +7 (+17)
- Hedge Magic: +3 (+15)
- Academic
- Equipment
- Rapier (14xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Aspects: Agile & Precise
- Tactical: Damage: 1d8
- dragon leather armor (33xp)
- Limitations: no actions (Γ 0.75)
- Tactical: Armor: 6
- Skills: Dodge: +28
- Posh clothes (16xp)
- Limitations: no actions (Γ 0.75)
- Aspects: impressive to common folk
- Skills: Business: +12, Deceive: +14, Etiquette: +15
- fire bolt (23xp)
- Limitations: small cost (Γ 0.75) , no actions (Γ 0.75) , 1 token
- Tactical: Range: 4, Damage: 1d8
- Skills: Arcana: +20
- healing spell (14xp)
- Limitations: small cost (Γ 0.75) , 1 token
- Aspects: instant healing
- Skills: Medicine: +16
- invisibility spell (56xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75) , Ends when you attack
- Skills: Stealth: +25
- medicine bag (10xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Flaws: runs out of materials
- Skills: Medicine: +18, Survival: +14
- Meteor Swarm (98xp)
- Limitations: no actions (Γ 0.75) , once per day (Γ 0.25)
- Tactical: Range: 10, Area: 5, Damage: 2d20
- compass spell (11xp)
- Limitations: no actions (Γ 0.75)
- Flaws: takes time to prepare
- Skills: Navigation: +16, Survival: +15
- disguise spell (4xp)
- Limitations: no actions (Γ 0.75)
- Flaws: takes time to prepare
- Skills: Deceive: +16
- Rapier (14xp)
Epic2
- 2,585 xp, 283 Combat, 234 Espionage, 43 Social, range: 8β37
- Stats
- Agility: 20
- Creativity: 12
- Fitness: 10
- Influence: 8
- Knowledge: 5
- Perception: 12
- Willpower: 8
- Tactical
- Speed: 5
- Pools
- Health: 6 [][][][][][]
- Mind: 9 [][][][][][][][][]
- Thresholds
- Physical Graze: 10
- Physical Wound: 16
- Physical Trauma: 21
- Mental Graze: 5
- Mental Wound: 13
- Mental Trauma: 26
- Skills
- Academic
- Medicine: +3 (+8)
- Combat
- Combat Sense: +10 (+22)
- Dodge: +5 (+25)
- Melee: +10 (+30)
- Espionage
- Acrobatics: +4 (+24)
- Investigate: +3 (+15)
- Notice: +3 (+15)
- Stealth: +10 (+22)
- Social
- Deceive: +5 (+13)
- Rapport: +3 (+11)
- Streetwise: +3 (+11)
- Special
- Arcana: +7 (+12)
- Academic
- Equipment
- Banesword (63xp)
- Limitations: disarmable (Γ 0.75)
- Tactical: Damage: 2d6
- Skills: Melee: +37
- Advanced Assasinate (122xp)
- Limitations: large cost (Γ 0.5) , 1 mind
- Tactical: Damage: 4d6
- Skills: Stealth: +32
- dragon leather armor (33xp)
- Limitations: no actions (Γ 0.75)
- Tactical: Armor: 6
- Skills: Dodge: +28
- Banesword (63xp)
Banesword
- 63 xp, 49 Combat,
- disarmable (Γ 0.75)
- Tactical
- Damage: 2d6
- Skills
- Combat
- Melee: +7
- Combat
Advanced Assasinate
- 122 xp, 100 Espionage,
- large cost (Γ 0.5)
- 1 mind
- Tactical
- Damage: 4d6
- Skills
- Espionage
- Stealth: +10
- Espionage
skeleton
- 70 xp, 23 Combat, 4 Espionage, range: 3β5
- Stats
- Agility: 2
- Fitness: 1
- Perception: 2
- Tactical
- Speed: 4
- Damage: 1d6
- Pools
- Health: 2 [][]
- Thresholds
- Physical Graze: 3
- Physical Wound: 3
- Physical Trauma: 3
- Skills
- Combat
- Combat Sense: +3 (+5)
- Dodge: +1 (+3)
- Melee: +3 (+5)
- Archery: +2 (+4)
- Espionage
- Notice: +2 (+4)
- Combat
orc warrior
- 189 xp, 40 Combat, 4 Espionage, range: 3β5
- Stats
- Agility: 1
- Creativity: 3
- Fitness: 1
- Influence: 2
- Knowledge: 4
- Perception: 3
- Willpower: 2
- Tactical
- Speed: 4
- Damage: 1d10
- Armor: 4
- Pools
- Health: 2 [][]
- Mind: 3 [][][]
- Thresholds
- Physical Graze: 2
- Physical Wound: 6
- Physical Trauma: 6
- Mental Graze: 0
- Mental Wound: 2
- Mental Trauma: 4
- Skills
- Combat
- Block: +4 (+5)
- Combat Sense: +2 (+5)
- Melee: +4 (+5)
- Archery: +2 (+3)
- Espionage
- Athletics: +2 (+3)
- Combat
shambler
- 402 xp, 72 Combat, 52 Academic, 40 Espionage, range: 3β14
- Aspects: plant camouflage
- Flaws: slow to react
- Stats
- Fitness: 8
- Influence: 3
- Knowledge: 1
- Perception: 4
- Willpower: 5
- Tactical
- Speed: 2
- Pools
- Health: 9 [][][][][][][][][]
- Mind: 4 [][][][]
- Thresholds
- Physical Graze: 0
- Physical Wound: 0
- Physical Trauma: 7
- Mental Graze: 1
- Mental Wound: 5
- Mental Trauma: 10
- Skills
- Academic
- Medicine: +4 (+5)
- Survival: +6
- Combat
- Endurance: +6 (+14)
- Hand To Hand: +6 (+14)
- Espionage
- Notice: +2 (+6)
- Stealth: +6
- Social
- Etiquette: +2 (+3)
- Academic
warlord
- 1,372 xp, 205 Combat, 106 Espionage, 45 Academic, 24 Social, range: 6β25
- Aspects: wily and brave, high pain tolerance
- Stats
- Agility: 8
- Creativity: 4
- Fitness: 12
- Influence: 8
- Knowledge: 4
- Perception: 10
- Willpower: 4
- Tactical
- Speed: 5
- Pools
- Health: 7 [][][][][][][]
- Mind: 6 [][][][][][]
- Thresholds
- Physical Graze: 4
- Physical Wound: 14
- Physical Trauma: 20
- Mental Graze: 2
- Mental Wound: 8
- Mental Trauma: 16
- Skills
- Academic
- Navigation: +4 (+8)
- Survival: +5 (+9)
- Combat
- Block: +8 (+20)
- Dodge: +4 (+12)
- Melee: +10 (+18)
- Espionage
- Notice: +9 (+19)
- Stealth: +5 (+9)
- Social
- Streetwise: +4 (+12)
- Academic
- Equipment
- longsword (14xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Tactical: Damage: 1d10
- longbow (11xp)
- Limitations: disarmable (Γ 0.75) , no actions (Γ 0.75)
- Flaws: cannot be used in melee, requires ammunition
- Tactical: Range: 4, Damage: 1d10
- plate armor (82xp)
- Limitations: no actions (Γ 0.75)
- Aspects: impressive to common folk
- Tactical: Armor: 10
- kite shield (21xp)
- Limitations: no actions (Γ 0.75)
- Tactical: Armor: 2
- Skills: Block: +25
- Posh clothes (16xp)
- Limitations: no actions (Γ 0.75)
- Aspects: impressive to common folk
- Skills: Business: +6, Deceive: +10, Etiquette: +6
- longsword (14xp)
Generic dragon
- 5,548 xp, 584 Combat, 196 Social, 196 Special, 144 Espionage, 100 Academic, range: 25β34
- Aspects: magic-resistant hide, can fly
- Flaws: wings vulnerable in flight
- Stats
- Agility: 15
- Creativity: 12
- Fitness: 20
- Influence: 15
- Knowledge: 18
- Perception: 20
- Willpower: 12
- Tactical
- Speed: 5
- Damage: 2d20
- Armor: 13
- Pools
- Health: 16 [][][][][][][][][][][][][][][][]
- Mind: 13 [][][][][][][][][][][][][]
- Thresholds
- Physical Graze: 12
- Physical Wound: 25
- Physical Trauma: 41
- Mental Graze: 0
- Mental Wound: 13
- Mental Trauma: 26
- Skills
- Academic
- Lore: +10 (+28)
- Combat
- Combat Sense: +12 (+32)
- Dodge: +10 (+25)
- Endurance: +12 (+32)
- Hand To Hand: +14 (+34)
- Espionage
- Notice: +12 (+32)
- Social
- Provoke: +14 (+29)
- Special
- Arcana: +14 (+32)
- Academic