Character Creation

In SGS, many of the steps of character creation can occur simmultaneously, or back-and-forth. Generally, you only need to do the calculated statistics after the primary stats and skills. You can always go back over something and adjust it if you need to, up until the game starts.

You won't see a lot of specific rules on this page, because this page covers character creation for all SGS games. To find the specific rules for the SGS game you're playing, like the Threshold & Pool formulas, check the game itself.

Preparation

Before you come up with a character, you generally need to know what kind of world that character will exist in. This usually happens in a "session zero" of the campaign, which may also be when you create your character.

Example Quick Build

  • For use with fantasy.md
  • 3 Aspects, 1 Flaw
  • Primary Stats: 4, 3, 3, 2, 2, 1, 1
  • Skills: +4 x2, +3 x3, +2 x3, +1 x2
  • Speed: 4
  • Calculate all Thresholds & Pools
  • Equipment: 85 xp
  • Total: 300 xp

Define Character Concept

You probably came up with at least a rough idea of what kind of character you wanted to play in Campaign Setup. Now's the time to refine that character concept and figure out how exactly it's going to work. What sorts of things are important to the character concept? What are they? What do they do? Who are they as a person? What do they want?

Pick Aspects & Flaws

It's a good idea to start thinking about your aspects and flaws early in character creation, but you don't have to have them hammered down until the end.

For inspiration, consider what your character's profession is, what their background is, what their special quirks are, what drives them, and what makes them special.

Select Skills

Picking your skills comes before your primaries. First, list out what skills you want, then order them by priority, then assign a bonus to each of them.

Assign your Primaries

This happens after you pick your skills so that you know what primary stats you should take to make your skills work well.

If you've mostly bought into Melee, Block, Dodge, and other combat skills, you're unlikely to need a lot of Influence or Creativity.

Calculate Thresholds

You'll have several of these defenses that protect you from taking damage to your Pools.

Your thresholds will depend on the SGS game you're playing, but the general idea is that they're calculated instead of purchased using XP. Each one has a specific formula.

Threshold and pool formulas can get pretty complicated, but once they're calculated you don't have to worry about them until your stats change.

For info on how to calculate formulas, look at the Formula Operators.

Each threshold protects a specific pool, and they're generally grouped so that damage has several thresholds to exceed in order to actually hit your pools.

Calculate Pools

Your pools are calculated stats, just like your thresholds. Pools are represented as a number of boxes that can be filled by damage, so the end result will be a positive number of boxes.

For info on how to calculate formulas, look at the Formula Operators.

Refine Your Character

After you've set everything up, it's a good idea to go back over everything to check that you haven't missed anything important. Calculating your thresholds and pools might expose weaknesses you want to fix, or at least be aware of.

You may also want to check out the character creation tips for additional advice on how to optimize your character.